Potions and Miscellaneous Magic
Potions are commonly found throughout the expansion pack and remain incredibly useful items that can affect the outcome of any battle. There are also a variety of new and powerful amulets, rods and other miscellaneous magic items which are worthwhile equipping. The sectors where each item can be located are indicated in parentheses next to the item's name.
Potions
Item
Special Abilities Conferred by Potion
Antidote (2), (
, (9), (11), (13)
A green potion that cures poison
Elixir of health (2), (13)
Cures poison and 10 hit points
Oil of speed (1), (2), (3), (10), (14)
White in color, this potion increases the movement and combat capabilities of imbiber by 100 percent, doubling attack abilities but not affecting spellcasting
Potion of absorption (13)
+10 armor class bonus from crushing attacks, 100 percent immunity to electrical attacks for 10 turns
Potion of agility (2), (13)
Raises the dexterity of the imbiber to 18, affecting armor class and missile attack adjustment, lasting 15 turns
Potion of cold resistance (2), (3)
Confers a 50 percent resistance to cold-based attacks on the imbiber, lasts for ten turns
Potion of cloud giant strength (2), (9)
Raises imbiber's strength up to 23 for ten turns
Potion of extra healing (1), (2), (3), (5), (7), (
, (10), (11), (12), (13), (14)
Restores 27 hit points
Potion of fire giant strength (2), (5), (11), (13)
Raises imbiber's strength up to 22 for ten turns
Potion of fire resistance (2), (3)
Confers a 50 percent resistance to fire-based attacks on the imbiber, lasts for ten turns
Potion of fortitude (11)
Raiders imbiber's constitution to 18 for 15 turns
Potion of frost giant strength (1), (2)
Raises imbiber's strength up to 21 for ten turns
Potion of genius (2), (13)
Increases imbiber's intelligence temporarily by four, up to a maximum of 25
Potion of healing (2), (3), (
, (11), (13)
Restores nine hit points
Potion of heroism (2), (
+10 percent hit points, THAC0 set to 90 percent of current base, duration ten turns, usable only by fighters, rangers, and paladins
Potion of hill giant strength (2), (3)
Raises imbiber's strength up to 19 for ten turns
Potion of infravision (
Grants infravision up to 120 feet for 20 turns or until dispelled
Potion of insight (2), (13)
Raise wisdom of person to 18 for approximately six hours or until dispelled
Potion of insulation (2), (10)
Grants 50 percent resistance to electrical damage to imbiber, lasts for ten turns or until dispelled
Potion of invisibility (2), (3), (11), (14)
Invisibility for 12 hours, combat ends the effect
Potion of invulnerability (2), (5)
Sets armor class to 0, +5 saving throws, lasts five hours (fighter classes only)
Potion of master thievery (2), (13)
+40 percent lockpicking, +40 percent pickpockets, duration three hours
Potion of mind focusing (2), (13)
+3 intelligence, +3 dexterity for 12 hours
Potion of perception (2), (13)
Heightens perception, making thieving skills more likely to succeed (+20 percent bonus to find/remove traps, pick pockets, pick locks, hide in shadows), lasts for six hours
Potion of regeneration (2)
Imbues the drinker with the regeneration ability similar to that of a troll, healing wounds at the rate of two hit points per round, lasts for three turns
Potion of storm giant strength (2)
Raises imbiber's strength up to 24 for ten turns
Potion of strength (2), (3), (7), (10)
Increase strength of imbiber to 18 for approximately 20 turns or until dispelled
Potion of superior healing (2), (3), (5), (
, (9), (10), (11), (12), (13)
Restores 40 hit points
Miscellaneous Magic Items
Description of Item
Special Ability Conferred
Usability
Amulet of 5 percent magic resistance (1)
Magic resistance +5 percent
All
Amulet of cheetah speed (14)
Increases movement by 2, casts improved haste on wearer once per day
All
Kaligun's amulet of magic resistance (1)
Magic resistance +10 percent
All
Amulet of the master harper (5)
+20 percent to find traps and pick locks; +3 armor class bonus, wearer is immune to silence
Bard, thief
Amulet of power (1)
+5 magic resistance, vocalize, decrease casting speed by 1, immunity to level drain
Not usable by fighter, thief
Amulet of protection +1: The Protector (13)
+1 armor class and savings throw bonus
All
Amulet of Seldarine (1)
+10 percent magic resistance, +1 bonus to saving throws
All
Bag of holding (1)
Opens into a nondimensional space capable of holding dozens of items without changing weight
All
Bag of plenty +1 (5)
Unlimited +1 sling bullets
All
Bag of plenty +2
Unlimited +2 sling bullets (can be created with a king's tear gem found in (6) and the bag of plenty found at (5)
All
Bard's gloves (9)
Not magical until crafted with gems by Cespenar
Bards
Belt of inertial barrier (1)
+5 to saves vs. breath weapons, +25 percent resistance to missile damage, +50 percent to magic damage
All
Black spider figurine (1)
Summons a huge spider for five minutes, once per day
All
Blessed bracers (
Cast cure critical wounds once per day; cast resurrection once per day; +10 to maximum hit points; created by Cespenar from the paladin's bracers.
Paladin
Boots of speed: The Paws of the Cheetah (1)
Increases wearer's speed of movement
All
Boots of stealth (1)
+20 percent move silently bonus, +15 percent hide in shadows bonus
Not usable by fighter, mage, cleric, druid
Bracers of blinding strike (1)
Improved haste once per day for 20 seconds
All
Bracers of defense (armor class 3) (1)
Reduces wearer's armor class to 3, weight 2
All
Bracers of defense (AC4) (1)
Reduces wearer's armor class to 4, weight 2
All
Tzu-Zan's bracers (15)
+15 to maximum hit points, +1 armor class bonus
Monks only
Case of plenty +1/2 (
Unlimited +1 bolts or +2 bolts (can be upgraded by Cespenar for 5,000 gold)
All
Circlet of Netheril (9)
+10 to maximum hit points, memorize one additional seventh- and eighth-level spell; this item isn't magical until Cespenar combines it with a bronze Ioun stone
Mages
Cloak of the high forest (1)
+1 armor class bonus and saving throws
Only Cernd
Montolio's cloak (13)
+1 bonus to armor class; +1 to all saving throws, +2 to hit with off hand
Only rangers
Cloak of protection +2: The Spirit's Shield (1)
Armor class +2, +2 saving throws
All
Improved cloak of protection +2; an improved version of the cloak above, which can be improved by purchasing scrolls at (2)
Armor class +2, +2 saving throws, improved haste once per day; improved invisibility once per day
All
Deck of many things (10)
Creates random good or bad effect on user depending upon which card is drawn
All
Girdle of fire giant strength (5)
Set strength to 22
All
Girdle of hill giant strength (1)
Set strength to 19
All
Gauntlets of extraordinary specialization (12)
Adds on extra half an attack per round, +1 to hit, +2 damage
Fighters, rangers, paladins
Gauntlets of weapon expertise: Legacy of the Masters (1)
+1 to hit, +2 damage
All
Glasses of identification (13)
Identify items up to three times a day
Golden lion figurine (1)
Summons a lion for five minutes, once per day
All
Golem manual (
, additional pages at (5) and (11)
Summons a flesh golem for 10 rounds once per day (can be improved by clay golem page found on level 4 of Watcher's Keep and by the stone golem page found in Marching Mountains to summon a stone golem)
Mages, bards
Harp of discord (1)
Three times a day can cause confusion to enemies
Bards
Ioun stone (bronze) (2)
Memorize a seventh-level spell when equipped
Mage, bard
Ioun stone (dusty rose) (1)
Armor class bonus +1
All
Ioun stone (lavender) (2)
Armor class bonus +1, +4 to all saves vs. death
Mage, bard
Ioun stone (obsidian) (2)
+1 to constitution
All
Ioun stone (Wong Fei) (14)
Armor class bonus +1, +15 to max hit points, regenerates hit points every six seconds
Monk, fighter, kensai
Jansen spectroscopes (1)
Detect invisibility once per day, +25 percent detect and disarm traps, +20 percent detect illusions
Only usable by Jan Jansen
Jansen techno-gloves (1)
+20 percent lockpicking, +20 percent pickpockets
Only usable by Jan Jansen
Malla's soul stone (12)
+1 to dexterity, +1 to constitution, cast neutralize poison once per day
Not usable by characters of good alignment
Paladin's bracers (
+10 to maximum hit points while equipped
Paladins
Quiver of plenty (
Unlimited +1 arrows
All
Ring of acuity (1)
Gives two extra second-level spells, one extra third-level spell, and one extra fourth-level spell
Mage
Ring of animal friendship: Druid's Ring (2), (4), (13)
Charm animal unless save vs. wand, range 40 feet
All
Ring of anti-venom (13)
Immunity to all poisons
All
Ring of danger sense (1)
+25 percent to trap detection
Thieves
D'Arnisse signet ring (1)
+2 armor class and saving throws bonus, +50 percent fire resistance
Only usable by Nalia
Ring of earth control (1)
+1 armor class bonus, once per day can charm earth elementals (+2 bonus to elemental's saving throw), stone to flesh
All
Ring of fire resistance: Batalista's Passport (2)
Fire resistance +40 percent
All
Ring: Heartwood Ring (13)
Memorize one additional sixth- and seventh-level spell
Druids
Ring of invisibility: Sandthief's Ring (1)
Wearer becomes invisible until an attack is made, once per day
All
Ring of lock picks (1)
+25 percent to lock picking
Only usable by thief
Ring of protection +1: Ring of the Princes (1)
+1 armor class and savings throw bonus
All
Ring of regeneration (1)
Regenerates 1 hit point every six seconds
All
Ring of spell turning (1)
Cast minor spell turning once per day
All
Rod of resurrection (3)
Resurrects the dead
All
Rod of reversal (13)
Casts ruby ray of reversal
Fighters, Rangers, Paladins
Shakti figurine (2)
Turns user into a blue-armored warrior once per day, armor class -5, hasted, attack twice per round with +4 short sword with two proficiency slots of expertise
Not usable by Fighters
Silver horn of Valhalla (1)
Summons a fifth-level berserk warrior who will fight for the summoner for one minute, once per day
All
Wand of cursing (9), (11), (14)
Cast blindness, deafness, and silence on target (save negates all effects)
All
Wand of frost (13)
Inflicts a column of ice on a target, for 8d6 of damage
Not usable by fighter, cleric, druid, thief
Wand of heavens (
, (11)
Casts flamestrike against a target for 8d6 damage
Not usable by fighter, mage, bard, thief
Wand of lightning (2)
Casts lightning bolt for 6d6 damage (save vs. wands for half) at a range of 100 feet
Not usable by fighter, cleric, druid, thief
Wand of magic missiles (11)
One magic missile to strike target per casting
All
Wand of monster summoning (3)
Summons 12 HD of monsters
Not usable by fighter, cleric, druid, thief
Wand of sleep (
Sleep unless victim saves vs. wands
All
Wand of spell striking (9), (10), (11)
Cast Breach, Cast Pierce Magic
Mage, bard
Wondrous gloves (Cespenar upgrade to the bard's gloves found in (10)
+1 to hit, +1 armor class, bonus second-, third-, and fourth-level spell
Bards