Vehicles
One of the most remarkable things about the original Halo was its incorporation of vehicles, which were seamlessly integrated into the gameplay in ways that never forced you to make use of them, but rewarded you for recognizing when it was wise (or unwise) to do so.
All of the vehicles of Halo return in Halo 2, so you should be fairly familiar with those that you encounter in the game. For the neophytes, though, hereÂ’s a list of the vehicles, along with some of their attributes.
Human Vehicles
Warthog
EveryoneÂ’s favorite vehicle from Halo has returned in Halo 2, and itÂ’s much the same as it was before. This rugged, four-wheel vehicle is great for speeding past trouble, and in a pinch, your passenger and turretteer can dish a beatdown on enemy forces. The Warthog isnÂ’t usually capable of taking down enemy vehicles very easily, though, unless youÂ’re manning the turret and can manage to keep a consistent aim on the target; if you have an AI soldier manning the turret, theyÂ’ll usually shift targets too often to kill any vehicles that get in your way, unless itÂ’s the only target around.
One of the new additions in Halo 2 is the inclusion of a gauss cannon-equipped Warthog. The gauss cannon replaces the turret, and is intended for use primarily against vehicles. ItÂ’s much more powerful against armored targets than the turret, but will only fire once a second or so, making it less effective than the turret against infantry. There are only two or three of these gauss cannon Warthogs in the entire game, though, so itÂ’s not something youÂ’ll really have to worry about.
Scorpion
Although itÂ’s ponderously slow, the Scorpion is bar none the most powerful vehicle in the game, capable of dishing out death to both enemy vehicles (with its main cannon) and enemy infantry (with its turret, fired with the left trigger). There isnÂ’t much else to say about it, really, as all of its uses are fairly straightforward; just roll on forward and blast until you can blast no more!
If your ScorpionÂ’s on fire, itÂ’s probably time to get out. If you have a teammate along, they might hop in and drive it for you!
This latter circumstance will likely arrive more quickly than youÂ’d like, though, especially on the harder difficulty levels. In exchange for its power, the Scorpion sacrifices both speed and maneuverability, making it all but a sitting duck for enemy fire. When you spot one, use it as long as you possibly can, but be prepared to bail out as it starts to take damage. When the rear panel falls off, revealing a fire underneath, youÂ’re nearing the end of your vehicleÂ’s lifespan.
Covenant Vehicles
Ghost
Ghost drivers are awfully exposed to enemy fire. While you can take advantage of this against enemy Ghosts, the tables will turn when you try to drive one yourself.
One of the most consistently useful vehicles in the game, the Ghost is a single-pilot ground craft. ItÂ’s essentially an extension of your normal battle capabilities, in that itÂ’ll let you move a bit faster, do a bit more damage, and take a few more hits than you normally would while youÂ’re driving it. Its main armament is a pair of plasma cannons, slightly more powerful than dual-wielded plasma rifles, but which cannot overheat.
In combat, your best bet is to strafe side-to-side in the Ghost while using the cannons to blast whateverÂ’s in your path; if youÂ’re keeping a distant range between yourself and your target, this movement should be enough to avoid most of the incoming fire. When you have an infantry enemy in the clear, you can attempt to ram them by using the left trigger while moving forward; this will kill most enemies, but it may merely drop an EliteÂ’s shields, thus necessitating a second pass before they die off.
Beware of hills, bumps, and dips when riding around in a Ghost, as theyÂ’re prone to tipping when they hit an irregularity in ground level at any kind of speed. When this occurs, youÂ’ll be automatically ejected; youÂ’ll have to flip the Ghost back over before you can get back in.
Spectre
The Spectre is the Covenant analogue of the Warthog, with the similar driver + turret setup. Maneuverability is good, and although the Spectre is a tad slower than the Warthog, it has two slots for passengers, allowing you to load up with one more gunner than you would be able to with the human buggy. The left trigger will give you a speed burst.
Wraith
The CovenantÂ’s heavy tank is the Wraith. This is theoretically intended to be a counterpart to the Scorpion, but the vehicles are fairly dissimilar. Where the Scorpion packs a cannon and turret, the Wraith instead brings a large mortar to the table. This fires in an exaggerated arc, which makes it difficult to accurately land shots at long range; all we can say is that youÂ’ll need a lot of practice to use this baby with any kind of ease. At close range, youÂ’ll have a pair of plasma cannons that will automatically lock onto and fire at any enemies that come near you.
What can I say? IÂ’m a baaad man.
The one "good" thing about the Wraith, at least in the single-player campaign, is that it moves quite slowly. That doesnÂ’t sound like such a boon, but since the front side of the Wraith is so heavily shielded, itÂ’s often easier to just run up to the damn things and hit the driver until he falls out than it is to actually destroy it with weapons fire. Since it moves only marginally faster than a Scorpion, this is easy enough to do, but be careful about standing in front of a Wraith, as their pilots will often try to run you down with the left-trigger boost of speed.
Banshee
If you spot a turret while flying a Banshee on a high difficulty setting, take it out or itÂ’ll shoot you down with just a few seconds of concentrated fire.
The sole vehicle in the game capable of taking to the air, the Banshee is somewhat akin to a flying Ghost, in that it possesses the same dual plasma cannons, although it does possess a bit more armor (although still not enough armor) and a fuel rod cannon. When you first encounter one in the campaign, take a couple of seconds to get used to its controls; instead of using the left trigger to accelerate, youÂ’ll need to use the left trigger to get around. Even when youÂ’re not depressing the trigger, though, youÂ’ll constantly move forward, albeit slowly, making it difficult to strafe or hold your position.
On higher difficulties, enjoy the Banshees while it lasts, because itÂ’s quite easy to get shot down while flying one, especially when youÂ’re exposed to hostile Banshees or enemy turret fire. If your Banshee starts looking like it was reclaimed from a junkyard, youÂ’ll want to land and hop out before you take too much more damage.